![auto mouse click browser auto mouse click browser](https://i.ytimg.com/vi/7t5r720cBcM/maxresdefault.jpg)
You might have code that tracks the mouse movement and the entire stack of mouse events that would fire along with a legitimate click and say, 'That wasn't real - we ignore it' but nothing stops the developer from also implementing mouse movements. When I first try to automate a mouse click, that's all I'll do. You could write a lot of code to analyze the input, but equally smart developers are just going to modify their code to match. I've used WIN32API calls to read pixels/manipulate the mouse/send keystrokes to automate large portions of video games and other repetitive tasks.
#Auto mouse click browser software#
It can't be done (reliably (with software alone anyway)) If the application that is generating the click simulates the movement of the mouse also, then you should probably see the other answers :) This solution would only work if the "click" is generated by a simple Send/PostMessage. Verify that the current position is close to that in the message, and handle it as a click, otherwise ignore it.īear in mind however that the nature of the message queue is such that it could take some time to handle the event, and the mouse can move a long way in a short space of time. When you handle the message you could use the GetCursorPos call to get the actual cursor position. In this message you would include the X and Y location of the mouse at the time the button was pressed - or where the receiving program expects it to be. With the WinAPI you can send a message to any window in order to simulate, for example, a WM_LBUTTONDOWN event. I am assuming a Windows platform, due to the "vb.net" tag:
![auto mouse click browser auto mouse click browser](https://i.ytimg.com/vi/bpfiLvcgqvQ/maxresdefault.jpg)
Although in my other answer I mention that you should ideally just respond to clicks as clicks, there is one possibility that could work, depending on how a "programmatic" click is generated.